You only get the message once for Monster Hunter 3G but you can always change your Slide Pad settings under "Options." Resident Evil: Revelations, meanwhile, always asked us if we wanted to use a "Circle Pad Pro" at start-up. You'll see this message, by the way, even if you don't have a Slide Pad connected. The first time you boot either game, you'll get a message asking if you'll be using a Slide Pad. Both games employed a similar syncing system, which makes sense since they're developed by the same company, Capcom. We tested the pad on a Japanese game, Monster Hunter 3G, and the US version of Resident Evil: Revelations. That means you'll want to make sure that the IR sensors for the Slide Pad and the 3DS are aligned properly, or else the 3DS won't be able to detect the peripheral accurately. We tested that by channeling Motörhead and putting an ace of spades card in between both sensors and it blocked the peripheral from syncing with the 3DS. When it comes to syncing the device, the Slide Pad works by using the 3DS' IR sensor. No, we didn't attempt that but you're more than welcome to try it with your system if you just really, really, really have to know. All bets are off, though, if you drop it from up high onto the pavement. We vigorously shook the thing face down with the 3DS attached and the console stayed in place even after the top screen flipped open. Although it's a cinch to slip your 3DS in and out of the peripheral, the Slide Pad actually holds the 3DS quite firmly. You can also do the opposite and insert it from the top first if you want to make sure that the IR sensors align. Just insert your 3DS at an angle from the bottom and push the top part of the console down. If you know how to breathe, then you should have no problem docking this baby. Plugging in the 3DS into the Slide Pad is a snap. On the back of the peripheral there's a recessed surface designed to accommodate your middle, ring and pinkie fingers. They essentially replace the shoulders on your 3DS, although the extra "R" button either duplicates "ZR" or serves a totally different function depending on the game. The Slide Pad comes with three shoulder buttons: "ZL" on the left and the "ZR" and "R" buttons on the right. You'll also see several rubberized nubs that help hold your 3DS in place plus an infrared sensor that aligns with the 3DS' own IR sensor in the inner top left of the peripheral. That actually serves as a slot for the AAA battery. In the middle recess is a screw that you can loosen with a thin coin. The stick (or "circle pad") actually looks and feels just like the left analog stick of the 3DS. When viewing the Slide Pad from the front, you'll see its analog stick on the right side. Oh yeah, it also comes in every color as long as it's black, black or black. The surface feels smooth and isn't super glossy so you don't have to worry as much about unsightly fingerprints, though they're still a possibility. But it's nearly seven inches (173.2mm) wide, 3.7 inches (93.2mm) tall and about 1.7 inches (42.3mm) thick, so it's going to make your compact 3DS look uncharacteristically chunky. The weight itself actually isn't bad at 132 grams, or roughly 4.7 ounces. Let's just say we like your chances of giving some unlucky mugger a concussion with this thing. The peripheral itself looks like a large slab of plastic and man, is this sucker huge. In addition to the Slide Pad, the package includes a single AAA battery and a hand strap. So is it worth the $20 price of admission? Read on to find out. Slated for a February 2012 release in the US, we got our grubby hands on its Japanese equivalent, the " Slide Pad" during a trip to the Land of the Rising Sun. (We're just kidding about the name, of course, but you never know.) In the meantime, Nintendo's got a peace offering of sorts to tide by 3DS owners: the Circle Pad Pro. So folks who want to get their dual stick groove on right out of the box can only hope the Big N has a change of heart when it eventually releases the 3DSi Lite XL Advance. Unfortunately, Nintendo decided to release the 3DS without that second analog. It's like Mario without the mustache, Charlie Sheen without the tiger blood or Donald Trump without the dead marsupial or whatever the heck that thing is on top of his head. Our first thought? "Hey, where's the second analog stick?" Given all the gaming genres that benefit from it, it's almost unthinkable for a major portable console to launch without an extra analog stick. Take our first look at the Nintendo 3DS, for example.
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